Tag Archives: Displacement map

365 Days of Football. (Day 24)

Today’s design is 100% from scratch. Eventhough the Packers season is done… I thought I would do a football theme for the big AFC & NFC games today. The grass starts from the cloud filter, then add noise (and a bit of blur), then two passes of the wind filter. The paint lines are lowered [...]

Rockin it at Work. (Day 16)

Fiber filter plus motion blur creates the curtain in the back. The support pipes are just a gradient to create the roundness. The starbright lights are created by the smudge tool (with a small rainbow gradient on the tips for realism… but you cant really see it). Rendered lights make the spotlights. The “Gas” font [...]

Lets Crush the Cardinals Today. (Day 10)

Todays post is for the big Wild Card game today against Arizona. Go Pack! I used Illustrator to generate the 3d-ness of the logo (and again on the inner white part). A displacement map of a stone texture gave the logo more interest. I found the feathers on Flickr and gave them a red gradient overlay. [...]

Packer Sunday. (Day 3)

Trying to create some luck for the Packers taking on the Cardinals today. I like how this one turned out. Started with the Fiber filter then stretched out wide with motion and gaussian blur to create the initial ripples in the cloth. The warp tool made it look more like it was hanging. Repeated offset dots for jersey pattern, [...]